Welcome to the home of Spaceschuter McGavin and all other entertainment that is delightfully cared for.

  • VSCode Code Counter!

    Delightful Games Launches “VSCode Code Counter” — An Open Source Extension That Measures Code for Humans October 14, 2025 Delightful Games has released VSCode Code Counter, an open-source Visual Studio Code extension that helps developers measure code readability and complexity for human consumption — not just machines. The tool introduces customizable emoji badges that visually…

  • Code Havens

    What do I consider a code haven? TL;DR; It’s a place where your prized code can reside peacefully while you work your day job 😅 It’s more than a repository of code, it’s sometimes several repositories and it’s more like a fortress of solitude. Here your imagination, fortitude and perseverance pays off greatly. Here you…

  • Delightful Jam

    So we took a break from Spaceshooter… but only for a week! 😅 During this break we partook in a Code Jam where we implemented Conway’s Game of Life on Unity’s DOTS ECS technology. It was exciting to test our newly learned ECS knowledge and contribute to the ever growing ECS community! A special thanks…

  • 28 years ago…

    About 28 years ago, a classmate of mine was in the library running a QBasic program. I thought it was cool and asked where he got it. He said he MADE it. My brain promptly exploded. This teenage kid wrote a program on a school computer during free-study time. I found an instant hunger for…

  • Spaceschuter McGavin Monetization

    Today we’re going to take a look monetization options for Spaceschuter McGavin. As per usual, we’ll get there in a winding way. TL;DR: Diversify! ~AniAko Spaceschuter McGavin debuted as an alpha prototype focused primarily on game mechanics. At the time I’d say about 60-70% of the game mechanics were addressed. That was two months ago.…

  • Actor Oriented Design in Unity

    Here at Delightful Games we believe in a wholesome experience. So in following that guidance we’ve begun a development blog! Delightful Games will host weekly(-ish) posts diving a bit deeper into the various pieces that makes our games tick. Keep reading for our first installment: Actor Oriented Design in Unity for Spaceschuter McGavin! Note: This…